dune-grid  2.4.1-rc2
Dune::SGrid< dim, dimworld, _ctype > Member List

This is the complete list of members for Dune::SGrid< dim, dimworld, _ctype >, including all inherited members.

adapt()Dune::SGrid< dim, dimworld, _ctype >inline
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
comm() const Dune::SGrid< dim, dimworld, _ctype >inline
communicate(T &t, InterfaceType iftype, CommunicationDirection dir, int level)Dune::SGrid< dim, dimworld, _ctype >inline
communicate(DataHandle &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::SGrid< dim, dimworld, _ctype >inline
communicate(DataHandle &data, InterfaceType iftype, CommunicationDirection dir) const Dune::SGrid< dim, dimworld, _ctype >inline
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
ctype typedefDune::SGrid< dim, dimworld, _ctype >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dims(int level) const Dune::SGrid< dim, dimworld, _ctype >inline
entity(const Seed &seed) const Dune::SGrid< dim, dimworld, _ctype >inline
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::entity(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
entityPointer(const Seed &seed) const Dune::SGrid< dim, dimworld, _ctype >inline
GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >::entityPointer(const EntitySeed &seed) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getRealImplementation(InterfaceType &&i)Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inlineprotectedstatic
ghostSize(int level, int codim)Dune::SGrid< dim, dimworld, _ctype >inline
ghostSize(int level, int codim) const Dune::SGrid< dim, dimworld, _ctype >inline
ghostSize(int codim) const Dune::SGrid< dim, dimworld, _ctype >inline
global_size(int codim) const Dune::SGrid< dim, dimworld, _ctype >
globalIdSet() const Dune::SGrid< dim, dimworld, _ctype >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
GlobalIdSetType typedefDune::SGrid< dim, dimworld, _ctype >
globalRefine(int refCount)Dune::SGrid< dim, dimworld, _ctype >
GridFamily typedefDune::SGrid< dim, dimworld, _ctype >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lbegin(int level) const Dune::SGrid< dim, dimworld, _ctype >
lbegin(int level) const Dune::SGrid< dim, dimworld, _ctype >inline
leafbegin() const Dune::SGrid< dim, dimworld, _ctype >
leafbegin() const Dune::SGrid< dim, dimworld, _ctype >inline
leafend() const Dune::SGrid< dim, dimworld, _ctype >
leafend() const Dune::SGrid< dim, dimworld, _ctype >inline
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafGridView() constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
leafGridView() constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::SGrid< dim, dimworld, _ctype >inline
LeafIndexSetType typedefDune::SGrid< dim, dimworld, _ctype >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lend(int level) const Dune::SGrid< dim, dimworld, _ctype >
lend(int level) const Dune::SGrid< dim, dimworld, _ctype >inline
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelGridView(int level) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
levelGridView(int level) constDune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
levelIndexSet(int level) const Dune::SGrid< dim, dimworld, _ctype >inline
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSetType typedefDune::SGrid< dim, dimworld, _ctype >
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
loadBalance()Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
localIdSet() const Dune::SGrid< dim, dimworld, _ctype >inline
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
lowerLeft() const Dune::SGrid< dim, dimworld, _ctype >inline
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
MAXL enum valueDune::SGrid< dim, dimworld, _ctype >
maxLevel() const Dune::SGrid< dim, dimworld, _ctype >
numBoundarySegments() const Dune::SGrid< dim, dimworld, _ctype >inline
overlapSize(int level, int codim)Dune::SGrid< dim, dimworld, _ctype >inline
overlapSize(int level, int codim) const Dune::SGrid< dim, dimworld, _ctype >inline
overlapSize(int codim) const Dune::SGrid< dim, dimworld, _ctype >inline
PersistentIndexType typedefDune::SGrid< dim, dimworld, _ctype >
postAdapt()Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
preAdapt()Dune::GridDefaultImplementation< dim, dimworld, _ctype, SGridFamily< dim, dimworld, _ctype > >inline
SGrid(const int *const N_, const ctype *const H_)Dune::SGrid< dim, dimworld, _ctype >
SGrid(const int *const N_, const ctype *const L_, const ctype *const H_)Dune::SGrid< dim, dimworld, _ctype >
SGrid(FieldVector< int, dim > N_, FieldVector< ctype, dim > L_, FieldVector< ctype, dim > H_)Dune::SGrid< dim, dimworld, _ctype >
SGrid()Dune::SGrid< dim, dimworld, _ctype >
size(int level, int codim) const Dune::SGrid< dim, dimworld, _ctype >
size(int codim) const Dune::SGrid< dim, dimworld, _ctype >inline
size(int level, GeometryType type) const Dune::SGrid< dim, dimworld, _ctype >inline
size(GeometryType type) const Dune::SGrid< dim, dimworld, _ctype >inline
Traits typedefDune::SGrid< dim, dimworld, _ctype >
upperRight() const Dune::SGrid< dim, dimworld, _ctype >inline
~SGrid()Dune::SGrid< dim, dimworld, _ctype >